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Our studio

Red Barrels is the studio behind the immersive indie horror series Outlast, a series that has terrified more than 15 million players worldwide. Based in Montreal, Red Barrel’s mission is to create unforgettable experiences that leave the player’s blood running cold.

Red Barrels was founded by Philippe Morin (Prince of Persia: Sands of Time, Assassin’s Creed & Uncharted: Drake’s Fortune), David Chateauneuf (Lead level designer: Prince of Persia: Sands of Time, Assassin’s Creed & Splinter Cell: Conviction) and Hugo Dallaire (Art Director: Splinter Cell & Army of Two).

Our team

Philippe Morin
Senior Game Designer

David Chateauneuf
Senior Game Designer

Hugo Dallaire
Senior Artist

Réjean Charpentier
Senior Programmer

Alexandre Sabourin
Senior Environ Mental Artisan

Francis Brus
Mr. Audio Creator

Fran?ois Vaillancourt
Senior Programmer

Tracy Allan
Operations Manager

Patrice Coté
Senior Artist

Patrick Dubuc
Senior Artist

Sébastien Galarneau
Senior Designer

Sébastien Sauvé
Senior Programmer

Stefan Petryna
Animation Director

Marie-Chantal Larocque
Senior Animator

Zach Hall
Technical Director

Jocelyn Zeller
Senior Character Artist

Fran?ois Cournoyer
Senior Programmer

Jean-Francois Duval
Senior Artist

Kelly Grondin
Lead QA

Hugo Richard
Senior Concept Artist

William Paré-Jobin
Character Artist

Alexandre Poirier
Game Designer

Matt Jackson
Game Director

Alexandre Hubert

Alexandre Morin
Senior Level Artist

Zikria Amiri

Samuel Bernier
Senior Level Designer

Date of birth

Red Barrels Games